CORP//LLM

Async megacorp strategy in a cyberpunk setting. Up to 20 players. One turn per day. Every decision counts.

You lead a criminal syndicate in a procedurally generated cyberpunk metropolis. Recruit runners, launder money, bribe officials, control territory — all while avoiding the attention of federal authorities.

CORP//LLM is a We-Go strategy game: all players plan simultaneously, and the engine resolves all actions simultaneously and deterministically. No real-time stress — but every mistake has consequences.


How does it work?

Each day you plan the actions of your runners. At midnight, the engine simulates the entire day — 1,440 minutes, tick by tick. The next morning you read the Morning Gazette, see what happened, and plan your next move.

How to Play in detail


Game Mechanics

Your Syndicate

Page What you’ll learn
Runners Your operatives: 6 attributes, recruitment, teams, special roles
Actions & Planning What your runners can do — and how to build conditional commands
Economy Money laundering (PLI model), buildings, shell companies, drones

The World

Page What you’ll learn
The City Sectors, Wealth/Fear/Heat, gentrification, Fog of War
Institutions 7 bribable institutions — from CorpSec to the courts
Morning Gazette Your daily newspaper with leads, warnings and rumors

Conflicts

Page What you’ll learn
Combat Initiative, damage, weapons, armor, death and arrest
Diplomacy Non-aggression pacts, betrayal, espionage, poaching
Heat Three heat levels, Federal Escalation to indictment

Winning

Page What you’ll learn
Victory Conditions 4 ways to win — territory, wealth, politics or elimination