Victory Conditions
There are five ways to win a season. They are checked at season end — or immediately when an elimination or Community-Builder trigger fires.
Priority on ties: Elimination > Territory > Community Builder > Net Worth > Politics
1. Corporate Elimination (Instant Win)
Eliminate all other players by destroying their main HQs via RAID.
How it works:
- Phase 1 — BREACH: You attack the enemy HQ in cycle N and break through the defenses.
- Phase 2 — SEIZURE: In cycle N+1 or N+2 you execute the hostile takeover.
What happens?
- The defender receives a 24-hour warning after the BREACH. They can relocate their HQ, reinforce defenses, or launch a counter-attack.
- A successful elimination dissolves the entire enemy organization — runners, buildings, contacts, everything.
- The season ends immediately when a player is the last one standing.
Note: This is the hardest but also the most satisfying win. You need military superiority, good reconnaissance, and precise timing.
2. Territorial Dominance
Control at least 70% of all sectors at season end.
What counts as control?
- You need at least 1 active strategic building (Subsidiary or Safehouse) in the sector.
- Contested sectors — sectors where multiple players have an equal number of buildings — count for nobody.
Tip: Expand early and secure sectors with cheap Safehouses. Quality doesn’t always beat quantity — sometimes a single building is enough to hold a sector.
3. Net Worth (Economic Dominance)
The player with the highest net worth at season end wins.
Calculation
net_worth_weights from game_params.json:
| Item | Valuation |
|---|---|
| Clean Cash | 100% |
| Dirty Cash | 50% |
| Buildings (at purchase price) | 80% |
| Subsidiaries (setup cost) | 50% |
| Hood value (per active hood) | $3,000 fixed |
| Drone infrastructure | 30% |
Anti-Dumping Rule
In the last 5 cycles of the season: you can move a maximum of 10% of your net worth per day in transfers or sales. This prevents last-minute manipulation.
Cash-attack actions vs net-worth leaders
The economic-dominance path makes you a target. Three actions specifically extract value from a leading rival’s wallet — net-worth defenders should plan around them:
| Action | Version | Hits | Notes |
|---|---|---|---|
| CRYPTO_STEAL | v1.65.0 | Clean Cash | steal_cash field:clean base=5000 attr=TCH×40+INT×30, clamped to victim’s balance. 72 h cooldown. Pure theft. |
| HACK_SIPHON | v1.69.0 | Clean Cash + Building DefenseValue | steal_cash field:clean base=3000 attr=TCH×30+INT×20 + damage_building base=25. Drains the wash pipeline AND softens the building. 72 h per-runner cooldown. |
| BLACKMAIL | v1.62.0 | Dirty Cash | Spend one intel record → steal_cash (default dirty). Cycle with SHADOW/INFILTRATE/HACK_RECON to refill the intel stack. |
All three are clamped to the victim’s available balance — robbing more than they have just yields what they actually have. None bypass the Anti-Dumping rule (which gates outgoing transfers, not incoming theft).
4. Community Builder (v1.20+, Phase 6)
Grow the city under your stewardship. Triggers when:
- City-wide population growth ≥ +25% (
CommunityBuilderDriftThreshold: 25) - Day ≥ 30 (
CommunityBuilderMinDays: 30) — prevents lucky early-game spike wins
When both gates clear: winner = non-eliminated player with the most SectorsControlled. Tie-break: lowest player index (deterministic for replays).
Strategy:
- Low heat → less emigration from your sectors
- Fair wages → less quit-by-wage in your buildings
- Wealthy sectors attract immigration
- Avoid heat-mortality cascades (otherwise pop drops via violence deaths)
Pure read on existing game-state fields — no new tracker. Checked per tick, after Elimination + Territorial Dominance (which preempt).
5. Political Influence
Keep the Mayor on your PAYROLL for a certain number of consecutive cycles.
| Season Length | Cycles Required |
|---|---|
| Quick | 7 |
| Standard | 10 |
| Epic | 14 |
Requirements
- You must win the mayoral election (or bring the current mayor to your side).
- You must maintain ongoing payments — any missed payment breaks the chain.
What resets the counter?
- Election loss — another player wins the mayoral election
- POACH by a rival — someone recruits your mayor contact away
- Missed payment — you can’t or won’t pay anymore
- Federal Heat at 75+ — in the RED range all HIGH contacts are suspended, including the mayor
Season End
When the season ends — whether through elimination or time limit — the following occurs:
- A special Gazette appears with the complete season chronicle
- Individual statistics for each player: fights, wealth, contacts, notable moments
- Ceremonial winner announcement with the winner and winning condition
Rewards
- Cosmetic Prestige Unlocks: emblems, skins, and badges that show your success
- These rewards are permanent and displayed in future seasons
Then what?
New seed, new city, new season. Everything starts over — but your reputation remains.