Victory Conditions

There are five ways to win a season. They are checked at season end — or immediately when an elimination or Community-Builder trigger fires.

Priority on ties: Elimination > Territory > Community Builder > Net Worth > Politics


1. Corporate Elimination (Instant Win)

Eliminate all other players by destroying their main HQs via RAID.

How it works:

What happens?

Note: This is the hardest but also the most satisfying win. You need military superiority, good reconnaissance, and precise timing.


2. Territorial Dominance

Control at least 70% of all sectors at season end.

What counts as control?

Tip: Expand early and secure sectors with cheap Safehouses. Quality doesn’t always beat quantity — sometimes a single building is enough to hold a sector.


3. Net Worth (Economic Dominance)

The player with the highest net worth at season end wins.

Calculation

net_worth_weights from game_params.json:

Item Valuation
Clean Cash 100%
Dirty Cash 50%
Buildings (at purchase price) 80%
Subsidiaries (setup cost) 50%
Hood value (per active hood) $3,000 fixed
Drone infrastructure 30%

Anti-Dumping Rule

In the last 5 cycles of the season: you can move a maximum of 10% of your net worth per day in transfers or sales. This prevents last-minute manipulation.

Cash-attack actions vs net-worth leaders

The economic-dominance path makes you a target. Three actions specifically extract value from a leading rival’s wallet — net-worth defenders should plan around them:

Action Version Hits Notes
CRYPTO_STEAL v1.65.0 Clean Cash steal_cash field:clean base=5000 attr=TCH×40+INT×30, clamped to victim’s balance. 72 h cooldown. Pure theft.
HACK_SIPHON v1.69.0 Clean Cash + Building DefenseValue steal_cash field:clean base=3000 attr=TCH×30+INT×20 + damage_building base=25. Drains the wash pipeline AND softens the building. 72 h per-runner cooldown.
BLACKMAIL v1.62.0 Dirty Cash Spend one intel record → steal_cash (default dirty). Cycle with SHADOW/INFILTRATE/HACK_RECON to refill the intel stack.

All three are clamped to the victim’s available balance — robbing more than they have just yields what they actually have. None bypass the Anti-Dumping rule (which gates outgoing transfers, not incoming theft).


4. Community Builder (v1.20+, Phase 6)

Grow the city under your stewardship. Triggers when:

When both gates clear: winner = non-eliminated player with the most SectorsControlled. Tie-break: lowest player index (deterministic for replays).

Strategy:

Pure read on existing game-state fields — no new tracker. Checked per tick, after Elimination + Territorial Dominance (which preempt).


5. Political Influence

Keep the Mayor on your PAYROLL for a certain number of consecutive cycles.

Season Length Cycles Required
Quick 7
Standard 10
Epic 14

Requirements

What resets the counter?


Season End

When the season ends — whether through elimination or time limit — the following occurs:

Rewards

Then what?

New seed, new city, new season. Everything starts over — but your reputation remains.