Your First Day — Mini Tutorial

06:47. Docks sector. Warehouse 7.

An old sat-radio hisses static from the corner. 6 runners wait for your order. $25,000 clean cash on the pallet. And 24 hours before the engine resolves the next cycle.

Your AI Advisor — Claude or GPT in your browser tab — clears its virtual throat.

“Boss. First session. Let’s do this right.”

Follow along step by step. About 10 minutes to your first submitted plan.


Step 1 — Get Oriented (2 min)

Open the City Map in the left navigation.

“See the red-light sector to the north? Recruit runners there. The docks sector south is wealthy — but CorpSec patrols more often.”

What you now know: where you stand, what’s yours, what’s reachable.


Step 2 — Build Your First Plan (3 min)

Click Planning in the navigation — or open the plan overlay directly on a sector from the map.

You have 3 runners. For each, choose:

  1. Action (e.g. EXTORT, SCOUT, PATROL, RECRUIT)
  2. Target sector (your own, or one you’ve scouted)
  3. Optional: equipment, if you have any

Recommendation for day 1:

“Classic day-1 opener. Cash + defense + intel. Bonus: you learn how all three action categories work.”

Click “Submit Plan” when ready. The overlay closes. Your plan is locked until midnight — no changes after that.


Step 3 — Use the AI Advisor (optional, 2 min)

Not sure your plan makes sense? Bottom right of the dashboard: AI Advisor → Export game state.

This copies your full state (runners, cash, sectors, heat, contacts) as a structured block into the clipboard.

Open Claude or ChatGPT, paste, ask:

“I’m on day 1 in CORP//LLM. Is my plan solid? What would you do differently?”

The LLM sees your exact situation and gives you a second opinion. You don’t have to take the advice — but often you’ve missed something (e.g. that Heat 35 makes bribes more expensive).

More on the AI Advisor →


Step 4 — Resolve the Day (1 min)

Normally: the engine resolves automatically at midnight.

For this tutorial: click “Resolve Day” on the dashboard. The engine simulates 1,440 ticks (one per minute), deterministically. All player plans at the same time.

Short load, then: Cycle Report appears.


Step 5 — Buy Buildings (2 min)

Back to the city map. Click a building in your HQ sector — e.g. a vacant noodle house.

In the right panel:

Tip: start with 1–2 cheap rented buildings. Income pays back in 4–6 days. Buying makes sense from day 5+ when you have cash reserves.


Step 6 — Use Contacts (optional)

Open Contacts in the navigation. You have 2 starting contacts.

Click one → Actions:

“Keep your federal heat under 40. Bribe multipliers escalate at federal-heat tiers: ≥ 40 ×1.25, ≥ 60 ×1.5, ≥ 75 ×2.0. Above 90 you get indicted and the session ends for you (second indictment = eliminated).”


From Day 2 Onwards

You’ve seen everything you need for the core loop:

From day 2, rival players enter the picture. You’ll forge pacts, break them, lose runners, capture sectors. The AI Advisor helps with complex moves — but the final decision is yours.

Good luck, boss.


Further reading