Timeline Playback

After every resolved cycle you can replay the day minute by minute — the camera follows your runners across the city, events appear in chronological order, and every entry is clickable to open a forensic detail panel.

Access: main nav → Playback.


What you see

The playback reconstructs the last day from three data sets:

The timeline spans 00:00 to 24:00 (1440 ticks). The slider scrubs to any minute; the map updates live.


Controls

Button Effect
▶ Play / ❚❚ Pause Auto-playback on/off
1× · 5× · 10× · 60× Playback speed (1× = real time, 60× = full day in 24s)
⏮ Start / ⏭ End Jump to 00:00 or 24:00
→ Combat Skip to next combat event
→ Fail Skip to next failing event (FAIL, ARRESTED, CRIT_FAIL)
↓ Export Download the current timeline as timeline_day_N.json

The slider below enables free scrubbing — every position triggers an immediate map update and event-log highlight.


Event categories (filters)

Every event belongs to one of seven categories (see SPEC §9.5). The filter bar above the event table toggles whole families in or out:

Category Example actions
Combat ASSAULT, RAID, ASSASSINATE, AMBUSH, MUG, DRIVE_BY, ARSON, BOMB, DRONE_STRIKE, SNIPE + all combats
Transport TRANSPORT_GOODS, SMUGGLE, SUPPLY_ILLEGAL, RECRUIT
Bribery BRIBE, LOBBY, PLANT_STORY, POACH, BLACKMAIL, SLANDER
Encounters EXTORT, COLLECT, SCOUT, PLACE_SPY, UNDERCOVER, SHADOW, BUG, INFILTRATE, BURGLE, PICKPOCKET, INTERROGATE, INCITE_RIOT
Hacking HACK_RECON, HACK_FREEZE, HACK_REROUTE, HACK_AUDIT, HACK_SIPHON, TRACE_HACK, EMP, DATA_WIPE, DOXX, CRYPTO_STEAL, MALWARE, CYBERCRIME, SPY
Arrests ARREST, ARRESTED, RELEASE, KIDNAP, TORTURE
Government CORPSEC_RAID, FOB_AUDIT, FCA_ACTIVATION, EDICT, VANDALIZE, SABOTAGE

The All button restores the default.


Detail panel (click an event row)

Clicking an event-log row opens a side-panel with the full forensics:

While the panel is open, playback auto-pauses — close it and playback resumes. The close button (×) sits in the panel header.


Fog of War

Spec §9.6 — no omniscience mode. The timeline carries every event of the day, but only visible ones are rendered in full. Hidden ones are dimmed and marked with a lock icon.

Visible events are in:

Always visible: events where one of your runners is the actor, and combats where any of your runners participates (regardless of location).


Export

The ↓ Export button saves the currently loaded timeline as timeline_day_{N}.json — useful for balance analysis, bug reports or custom sim tools. The file contains meta, all movements, events and combats in raw form (no fog-of-war filtering applied).


Technical