Notifications
The game surfaces two independent notification channels in the top-right topbar.
π In-game alerts (bell)
Runtime warnings β heat spikes, arrests, expiring contracts, combat outcomes. These come and go with the game state and are re-surfaced in your morning briefing, but not stored permanently.
π¬ Updates (mail)
Meta information from the operators β release notes, maintenance windows,
community announcements. Unread updates have a cyan left-border stripe.
Clicking an entry marks it read; the β button in the panel header marks
everything at once.
Updates are stored per player. They survive session switches and page reloads and stay in sync across multiple open tabs.
Severity.
info(cyan) β standard announcement.warn(amber) β something that likely affects you, e.g. βserver maintenance scheduled tomorrow at 22:00β.crit(red) β active disruption affecting your current game.
Preferences. The settings screen lets you disable notifications per
severity (notif_crit / notif_warn / notif_info). The filter is
applied server-side β disabled severities never reach your panel.
Links. Operators can attach an optional link to an update (e.g. to
the changelog). Only https:// URLs are accepted and rendered as a
clickable link; anything else is silently ignored.
Lobby banner
The Hub sessions view may display a one-line MOTD banner at the top. It
shares the severity color code with an update and can be dismissed via
the β button. The banner reappears whenever the text or severity is
changed.
Discord
Large announcements are also posted to our Discord community channel. The Discord broadcast is deliberately community-wide and contains no personalized data. If you donβt have a Discord account you wonβt miss anything important β the same message goes out as an update to every player.