Victory Conditions

There are four ways to win a season. They are checked at season end — or immediately when an elimination is triggered.

Priority on ties: Elimination > Territory > Net Worth > Politics


1. Corporate Elimination (Instant Win)

Eliminate all other players by destroying their main HQs via RAID.

How it works:

What happens?

Note: This is the hardest but also the most satisfying win. You need military superiority, good reconnaissance, and precise timing.


2. Territorial Dominance

Control at least 70% of all sectors at season end.

What counts as control?

Tip: Expand early and secure sectors with cheap Safehouses. Quality doesn’t always beat quantity — sometimes a single building is enough to hold a sector.


3. Net Worth (Economic Dominance)

The player with the highest net worth at season end wins.

Calculation

Item Valuation
Clean Cash 100%
Dirty Cash 20%
Subsidiary values 100% (valued by upgrade level)
Drone infrastructure 30%

At final accounting, all buildings are automatically liquidated at 80% of purchase price.

The Leaderboard

The live leaderboard shows a rolling 3-day average of your net worth. Dirty Cash is counted at only 50% there (instead of 20% in the final accounting). This creates an intentional bluff component — players with lots of Dirty Cash appear richer on the leaderboard than they actually are.

Anti-Dumping Rule

In the last 5 cycles of the season: you can move a maximum of 10% of your net worth per day in transfers or sales. This prevents last-minute manipulation.


4. Political Influence

Keep the Mayor on your PAYROLL for a certain number of consecutive cycles.

Season Length Cycles Required
Quick 7
Standard 10
Epic 14

Requirements

What resets the counter?


Season End

When the season ends — whether through elimination or time limit — the following occurs:

Rewards

Then what?

New seed, new city, new season. Everything starts over — but your reputation remains.