The City

Procedural, but Reproducible

The game world is a procedurally generated cyberpunk metropolis. Each session creates a new city based on a fixed seed — meaning the same session always generates the same map. No two sessions play out in the same city, but within a session everything is deterministic.


Sectors: The Strategic Unit

The city is divided into sectors — rectangular districts with their own identity, population, and economy. Sectors are the foundation for everything: your buildings stand here, your runners operate here, and here you fight for influence.

Map size depends on the session mode:

Mode Grid Total Sectors
Quick 4x5 20
Standard 5x6 30
Epic 5x8 40

Sector Types

Every sector has a type that determines its character and atmosphere:

Sector Type Description
Residential Low Simple neighborhoods. Cheap real estate, high population density, vulnerable to drug trade and extortion.
Residential High Upscale area. Expensive properties, wealthy NPCs, excellent laundering potential — but every crime immediately generates high heat.
Commercial Business district. Shops, offices, restaurants. Good income from extortion and legal fronts. Moderate police presence.
Industrial Factories, warehouses, docks. Ideal for drug production and smuggling routes. Few witnesses, but also low laundering capacity.
Waterfront Harbor area and coastline. Smuggling routes, illegal imports, fish markets as cover. Rush hour barely affects these sectors.
Government Government buildings, police precincts, courts. Extremely high police density. Operations here are risky, but bribery and political influence pay off.
Entertainment Nightclubs, casinos, arenas. High cash flow, ideal laundering terrain. Many NPCs out at night — more witnesses, but also more customers.

Sector Metrics

Every sector is recalculated daily. Four core metrics determine behavior:

Metric Range Meaning
Wealth 0–100 Population prosperity. Affects property prices, laundering capacity, and NPC behavior.
Fear 0–100 Fear level. High fear means less resistance, but also less economic activity.
Addiction 0–100 Drug dependency in the sector. Increases drug demand, but lowers Wealth over time.
Heat 0–100 Police pressure across the entire sector. High heat increases arrest risk for everyone.

Each sector also has a Property Value and a Laundering Cap (maximum laundering capacity per tick).


Dynamics: Ghettoization and Gentrification

The city lives. Your actions permanently change sectors:

Ghettoization: Violence and crime lower a sector’s Wealth. NPCs flee, property prices fall, laundering capacity drops. The sector becomes cheaper to control — but also less profitable.

Gentrification: Peace and stability raise Wealth. Better laundering options, higher income — but every visible crime generates disproportionately high heat. A wealthy neighborhood forgives nothing.


Sector Type Mutation

Under extreme conditions, a sector’s type can change. Example: A Residential Low sector whose Wealth stays above 75 for 5 days mutates into Residential High. This changes the entire dynamics of the neighborhood — new opportunities, new risks.


Third Places: Community Facilities

Some sectors have Third Places — community centers, libraries, sports grounds. You can donate to these facilities to secure Benefactor status. This brings:

The neighborhood protects those who support it.


Fog of War

You don’t see the entire city. At the start you only have 5 nodes of visibility around your starting office. Everything else is hidden in fog.

Your runners reveal areas as they move or scout. The quality of revealed information depends on the runner’s INT attribute: a smart scout delivers detailed intel, a dull one sees only outlines.


AI Megacorps

The city doesn’t belong only to the players. 1 to 3 AI-controlled megacorporations occupy sectors and pursue their own objectives:

Megacorps are not passive scenery. They react to your behavior and can become both allies and enemies.


Traffic

Not every street is equally fast:

Plan your routes accordingly. A raid at 08:00 on a main street? Your runner is stuck in traffic while the police are already informed.