Institutions

The city is not only governed by criminals. 7 institutions control various aspects of public life — and each of them has NPC contacts you can put to work for your purposes.


Basics

Finding Contacts

NPC contacts don’t just appear in your address book. You have to find them:

Contact Levels

Each institution has contacts on three levels:

Level Influence Cost
LOW Basic services Low
MID Tactical advantages Medium
HIGH Powerful interventions High

Relationship Types

Type Exclusive? Payment Notes
PAYROLL Yes Daily fee Loyalty decay if unpaid
BRIBED No Per use Can be used by multiple players
SILENCED One-time Consumed after single use

PAYROLL contacts are exclusive — only you have access, but you must pay daily. Forget a payment and loyalty drops; the contact may walk.


Heat-Dependent Costs

All NPC costs scale with current heat:


The 7 Institutions

1. CorpSec — City Police

The law enforcement on the streets. Useful for keeping operations clear.

Level Service
LOW Officer ignores your crimes in their precinct
MID Advance raid warning, arrests delayed
HIGH Reduced patrol density in your sector

WARNING: A HIGH contact on PAYROLL generates +5 federal_heat per day! The feds notice when local police are conspicuously looking away.


2. Compliance Bureau — Regional Oversight

The bureaucratic layer above CorpSec. Controls federal_heat and regulatory proceedings.

Level Service
LOW See federal_heat changes in real time
MID −30% federal_heat per day (passive decay)
HIGH +5 federal_heat decay/day additional. Can once per cycle push +20 federal_heat onto a rival

3. Arbitration Tribunal — Courts

The justice system. Indispensable when your runners get arrested.

Level Service
LOW Access to the witness list against you
MID Delay or weaken charges
HIGH Highest bidder wins the case. Bail for arrested runners possible

4. District Administration — City Hall

The political center. Regular elections take place here.

Election cycle: Every 5/7/11 cycles (depending on game mode)

How elections work:

  1. Invest Clean Cash in your preferred candidate’s campaign
  2. The candidate with the most money wins
  3. The winner becomes Mayor on PAYROLL

Mayor Edicts:

Edict Effect
PROHIBITION Bans certain goods — drives up black market prices
URBAN_RENEWAL Urban development — changes building prices and availability
CRACKDOWN Increased police presence in certain sectors
TAX_HOLIDAY Tax relief — reduces operating costs
REPEAL Repeals an existing edict

5. Fiscal Oversight Bureau (FOB) — Financial Oversight

The most dangerous authority for your laundering empire — or your best friend when you control it.

Level Service
LOW Net worth intel on other players. 1 cycle audit immunity
MID Stop ongoing audits against you
HIGH Force an audit on a rival’s subsidiary

WARNING: A HIGH contact on PAYROLL generates +5 federal_heat per day! Too much control over financial oversight attracts attention.


6. MedCore Division — Hospitals

Your life insurance. MedCore contacts can mean the difference between permadeath and survival.

Level Service
LOW 50% faster healing for injured runners
MID Arrest instead of permadeath (saves fatally wounded runners)
HIGH Arrested runners free after just 1 day. Medical sabotage against enemy runners possible

7. Crisis Response Unit (CRU) — Fire Department

Seems harmless at first glance, but the CRU controls evidence and damage control.

Level Service
LOW −30% damage from sabotage to your buildings
MID Immediate fire suppression on ARSON attacks
HIGH Evidence destruction (blocks audits against you). Delayed response for rival buildings

Counter-Chains

Institutions counter each other. A few examples:

Don’t try to control all institutions simultaneously. Focus on those that fit your strategy and use counter-chains to neutralize your rivals’ strengths.