Heat & Law Enforcement

Heat is the law enforcement pressure on you and your syndicate. The more attention you draw, the more dangerous your daily operations become. The system has three independent levels that don’t directly influence each other — but together determine your survival.


Hood Heat (per runner, 0–100)

Each of your runners has their own Hood Heat. It rises through crimes and falls over time — but not linearly:

What happens with high Hood Heat? A runner with high Hood Heat has a significantly higher arrest probability during police contact. This affects traffic stops, raids, and random sector encounters.

Tactical tip: Rotate your runners. Let high-heat operatives rest for a while while others take the hot jobs. An arrested runner is no use to you at all.


Sector Heat (per sector, 0–100)

Each sector of the city has its own heat value. It rises through fights, shootings, and open crime in that sector and drops automatically each day.

Sector Heat determines the CorpSec response level in the sector:

Sector Heat Response Level Meaning
0–20 No presence Clear path. Nobody’s watching.
21–40 Occasional patrols Basic patrol. Low risk.
41–60 Increased patrols Traffic stops, heightened vigilance.
61–80 Tactical units Raids possible. Active searches.
81–100 Maximum escalation FCA seizure possible!

Warning: A hot sector affects all players active there — not just you. If a rival heats up a sector, you suffer too.


Federal Heat (per player, 0–100) — The RICO Counter

Federal Heat is the most dangerous of the three levels. This isn’t about beat cops — it’s about federal authorities. High Federal Heat can destroy your entire empire.

What drives Federal Heat up?

How do you reduce Federal Heat?

How do you know your Federal Heat?

Your Federal Heat is not directly visible. Other players only see vague hints in the Gazette. You yourself only learn your exact value through a Compliance Bureau contact — one of the most valuable informants in the game.


Federal Escalation

The higher your Federal Heat rises, the harder the consequences:

Level Heat Impact
GREEN 0–39 No attention. You’re under the radar.
YELLOW 40–59 Cryptic hints appear in the Gazette. Other players might get suspicious.
ORANGE 60–74 1 random HIGH contact is suspended per cycle. Your network crumbles piece by piece.
RED 75–89 All HIGH contact benefits suspended. 10% chance per cycle of property seizure.
INDICTMENT 90–100 Indictment! See below.

INDICTMENT (90–100)

When you reach 90 Federal Heat, a 5-day countdown begins. From now on, every day the following occurs:

Day 5 — FEDERAL SEIZURE:

The Second Indictment — FINAL SEIZURE

If you are indicted a second time, it’s over:


Strategic Tips