Diplomacy & PvP
In CORP//LLM you are never alone. Other players pursue the same goals as you — and whether you cooperate with them or destroy them is entirely up to you.
Non-Aggression Pacts (NAPs)
NAPs are bilateral agreements between exactly two players. Both must declare the pact in their plans.
Effects of an active NAP:
- Encounters between your runners are skipped
- Resource transfers between you become possible
- No accidental combat
Important: NAPs are secret. Other players only learn who is allied with whom through their own observation. Pattern analysis from the Timeline is pure player intelligence.
Canceling a NAP
You can cancel a NAP at any time — but your partner will be notified 1 cycle in advance via the Gazette. Surprise attacks immediately after cancellation are therefore not possible.
Betrayal
If you attack your NAP partner without canceling first, you commit betrayal. This has severe consequences:
DISHONORED Status
| Game Mode | Duration |
|---|---|
| Quick | 3 cycles |
| Standard | 5 cycles |
| Epic | 7 cycles |
Effects of DISHONORED:
- +50% bribery costs at all institutions
- −30% recruitment success
- LOY threshold for poaching drops by −15 (your people become easier to recruit away)
Escalating Betrayal Counter
The counter is permanent throughout the entire season:
| Betrayal # | Additional Consequence |
|---|---|
| 1st | DISHONORED status |
| 2nd | +federal_heat |
| 3rd | All existing NAPs are dissolved |
| 4th+ | Permanently DISHONORED for the rest of the season |
Loyalty Shock
Betrayal shakes not just your image, but also the loyalty of your own people:
| Relationship to the Victim | LOY Loss |
|---|---|
| Hoods in the same team as the victim | −40 LOY |
| Hoods in the same sector | −20 LOY |
| Hoods in other sectors | −10 LOY |
Making Amends
You can perform a PUBLIC_APOLOGY:
- Costs $15,000 Clean Cash
- Requires a journalist NPC
- Takes effect after 2 cycles
- Reduces DISHONORED by 2 cycles
An apology does not reset the betrayal counter — only the current status.
Resource Transfers
NAP partners can exchange the following resources at shared nodes:
- Dirty Cash
- Weapons
Anti-Dumping Rule: In the last 5 cycles of a season, transfers are restricted to prevent last-minute kingmaking.
Poaching — Hostile Recruitment
You can attempt to recruit runners from other players.
- Based on your CHA value (Charisma)
- Targets runners with LOY < 50 (low loyalty)
- Defectors bring valuable intelligence:
- Safehouse locations
- Known shell companies
- Bribery networks
Keep your own people’s loyalty high — otherwise your opponent poaches from you.
Espionage
You have several tools for gathering information:
| Method | Description |
|---|---|
| PLACE_SPY | Place a spy at a node. They observe all enemy runners passing through. |
| HACK_RECON | Remote reconnaissance via hacking. Delivers information without physical presence. |
| Pattern Analysis | Analyze Timeline data from past ticks. This is pure player intelligence — no command, just your mind. |
Good information is often more valuable in CORP//LLM than raw firepower.