Diplomacy & PvP

In CORP//LLM you are never alone. Other players pursue the same goals as you — and whether you cooperate with them or destroy them is entirely up to you.


Non-Aggression Pacts (NAPs)

NAPs are bilateral agreements between exactly two players. Both must declare the pact in their plans.

Effects of an active NAP:

Important: NAPs are secret. Other players only learn who is allied with whom through their own observation. Pattern analysis from the Timeline is pure player intelligence.


Canceling a NAP

You can cancel a NAP at any time — but your partner will be notified 1 cycle in advance via the Gazette. Surprise attacks immediately after cancellation are therefore not possible.


Betrayal

If you attack your NAP partner without canceling first, you commit betrayal. This has severe consequences:

DISHONORED Status

Game Mode Duration
Quick 3 cycles
Standard 5 cycles
Epic 7 cycles

Effects of DISHONORED:

Escalating Betrayal Counter

The counter is permanent throughout the entire season:

Betrayal # Additional Consequence
1st DISHONORED status
2nd +federal_heat
3rd All existing NAPs are dissolved
4th+ Permanently DISHONORED for the rest of the season

Loyalty Shock

Betrayal shakes not just your image, but also the loyalty of your own people:

Relationship to the Victim LOY Loss
Hoods in the same team as the victim −40 LOY
Hoods in the same sector −20 LOY
Hoods in other sectors −10 LOY

Making Amends

You can perform a PUBLIC_APOLOGY:

An apology does not reset the betrayal counter — only the current status.


Resource Transfers

NAP partners can exchange the following resources at shared nodes:

Anti-Dumping Rule: In the last 5 cycles of a season, transfers are restricted to prevent last-minute kingmaking.


Poaching — Hostile Recruitment

You can attempt to recruit runners from other players.

Keep your own people’s loyalty high — otherwise your opponent poaches from you.


Espionage

You have several tools for gathering information:

Method Description
PLACE_SPY Place a spy at a node. They observe all enemy runners passing through.
HACK_RECON Remote reconnaissance via hacking. Delivers information without physical presence.
Pattern Analysis Analyze Timeline data from past ticks. This is pure player intelligence — no command, just your mind.

Good information is often more valuable in CORP//LLM than raw firepower.